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== Objective ==
== Objective ==


The Breadbox aims to be an immersive and visual user experience of retro computers in a realistic simulation.
The Breadbox aims to faithfully recreate the nostalgic experience of retro computers through an immersive visual simulation.
 


=== Design and development principles ===
=== Design and development principles ===
* Emphasize the aesthetics and original design of retro computers and peripherals.
* '''Prioritize Aesthetics:''' Highlight the nostalgic charm by faithfully recreating the original design of retro computers and their peripherals.
* Deliver immersive first-person view experience, with animated objects and mechanics, visual hardware, and authentic sounds.
* '''Immerse the User:''' Craft an immersive first-person experience where users can explore animated objects, interact with authentic hardware, and hear the nostalgic sounds of vintage computing.
* Provide fully working computers, with fluent emulator integration.  
* '''Functional Authenticity:''' Ensure fully operational computers within the simulation, seamlessly integrated with emulators for an authentic retro computing.
* A realistic simulation of real-life interactions.
* '''Realism in Interaction:''' Create a realistic simulation that mirrors real-life interactions, capturing the essence of those early computing days.




The principles function as guidelines for the project, and while many current features are early adaptations, additional work is necessary to approach these objectives more closely.
While the principles serve as a guideline for the project, further work is needed to add additional features and align some of the current features more closely with these goals.
 


== Why ==
== Why ==


One of the key benefits of a retro computer simulator is that it preserves the original way of using these computers. This is important because it allows users who don't have these old computers to experience the same software and hardware they were originally intended to use. By simulating the original environment of these computers, users can explore the same user interfaces, applications, and games that were available at the time, providing a more authentic and immersive experience.
The '''Breadbox project''' serves as a time capsule, preserving the essence of a bygone era—the days when 8-bit computers ruled the digital landscape. Here’s why this project matters:


It's also quite essential to do this project while you can still find working vintage computers and people who know how to operate them. It's much easier to create realistic simulator now, when you can test the functionalities with a real computers and peripherals, instead of 20 years from now, when it will be much more difficult. Multiple different kind of actions for preserving past computer culture have already been taken, and that is just great! But it looks like there is no simulator based solution, which '''emphasizes''' the visuals of a 8-bit-era computers and lets you see what you are actually using.
# '''Authentic Nostalgia:''' By meticulously simulating the original environment of retro computers, the '''Breadbox''' allows users to step back in time. It’s not just about software or games; it’s about reliving the tactile joy of clunky keyboards, the glow of pixelated screens, and the whir of cassette tape loading. For those who never owned these vintage machines, the '''Breadbox''' offers an authentic glimpse into computing history.
# '''Vanishing Hardware:''' Vintage computers are becoming increasingly scarce. The project’s urgency lies in capturing their essence while we still have access to working hardware and knowledgeable enthusiasts. The '''Breadbox''' provides a chance to utilize machines that might otherwise be inaccessible, preserving the legacy of these devices.
# '''Visual Emphasis:''' The Breadbox prioritizes aesthetics. It’s not just about functionality; it’s about seeing and feeling the past. Whether you’re a curious newcomer or a seasoned enthusiast, the '''Breadbox''' lets you witness the iconic design and visual quirks of retro computers.
# '''Preserving Culture:''' Through the Breadbox, we safeguard the user experiences of retro computers and various peripherals that shaped an entire generation. It’s a tribute to the pioneers who paved the way for today’s digital world.
# '''Hardware-Less Experience:''' When you crave the look and feel of retro hardware but lack the physical machines, the '''Breadbox''' steps in. Using a simulator keeps your real vintage hardware safe from wear and tear.




'''More reasons''' why the simulation might matter
In summary, the Breadbox project aims to preserve computing memories, inspire curiosity and celebrate the groundbreaking computers that shaped our digital journey.
* Using a simulator or emulator, keeps your real hardware unharmed.
* When you prefer to experience the look & feel of the retro hardware, but you don't have any.
* You can have a virtual collection of retro computers.
* You may give presentations and lessons of ways how to use the retro computers without the real hardware.


== The Project ==
== The Project ==


This is going to be quite a massive project and in reality, it will never be fully finished. There will always be some computer model, additional peripheral, software feature or technical detail which is not yet implemented. Hence, the project will be developed dynamically and iteratively, additional features and models will be added piece by piece. Dynamic nature means also, that the speed of the progress is heavily affected by the public support.
The Breadbox project is an ambitious undertaking, and in reality, it will never reach a definitive endpoint. There will always be new computer models, peripherals, software features, and technical details to implement. As a result, the project will evolve dynamically and iteratively, with additional features and models added incrementally. The pace of progress heavily relies on public interest and support.




=== Project status ===
=== Project status ===
# Development of Early access version
# Early Access Version Development
# Beta testing
#* Creating the initial version of the product with limited features.
# Release of Early access version
#* Focusing on core functionality and gathering user feedback.
# '''Maturing product''' (small development, bugfixes) <- current state
# Beta Testing
# Transition to 'Full' release version
#* Engaging a select group of users to test the product.
# Continual release iterations with additional models and features
#* Identifying and addressing any issues, bugs, or usability concerns
# Release of Early Access Version
#* Making the product available to a broader audience.
#* Monitoring user adoption and collecting additional feedback.
# '''Maturing Product for official release''' <- current state
#* Continuously improving the product based on user feedback.
#* Ensuring stability, scalability, and compatibility.
#* Implementing of additional features.
#* Addressing minor issues, enhancing performance, and refining user experience.
#* Preparing for the official launch.
# Official Release launch
#* Raising awareness
# Post-launch
#* Addressing minor issues, enhancements, and refinements based on user feedback.
#* Introducing new features, expanding capabilities, and adapting to evolving user needs.
#* Determining the subsequent actions based on the product feedback and sales.


=== Computer models included in current version ===
 
:* Commodore PET-2001-8
=== Simulated Computers ===
:* Commodore PET 2001-8
:* Commodore VIC-20
:* Commodore VIC-20
:* Commodore 64
:* Commodore 64




=== State of visual look ===
=== Goals ===
 
The most relevant 3D-objects, like computers, disk-drives, etc, are modelled in excellent quality. Some smaller objects e.g. PET IEEE-488 cable plug is just a mockup. Missing details, mockups and other low quality models will be done in some point.
 
Visual effects in the scenes, e.g. lighting, shadows, materials, are still in early state. Some may think, that it is already very good, and yes, we are also quite happy with it. But expect more improvements on this area, we aim for the photorealistic look!
 
=== State of emulation ===
 
Emulator is an independent component, which handles the computer emulation part. In the end, the quality of the emulation depends on the current state of the emulator in use. In addition to that, there are also many features in the emulator, which are not supported in Breadbox integration. Some features that are relevant to simulation may be added later.
 
'''Screen streaming'''
 
Works just perfectly. Obviously, it will not be as fast as plain emulator, but a common user won't see any latency. Most gamers or other kind of heavy users will use a real machine or an emulator anyway. And still, you can play any game with Breabox just fine. So in our perspective, the current latency is insignificant, but this is surely an area that needs to be constantly monitored.
 
=== State of user experience ===
 
User interface of the simulation is basically done as a First Person view. User is stationary in front of the virtual desk with some relevant devices and objects on the table. Actions are done by point and click method.
 
There are alternative ways to create the user experience. The current approach was chosen because it will give user a good control over all actions. It's also a convenient approach for a small development team or a single developer. We hope to prototype alternative approaches in the future. In the mean time we keep improving the current implementation.
 
=== State of realistic simulation ===
 
The simulator is designed to closely simulate real world activities with computers, peripherals and related items.
 
Current focus is on basic usage, like powering up and using the machinery, attaching different kind of media, floppy disks, tapes and cartridges. All of this is already working very well, but there is still a lot to improve.


Lots of features related to this area, like 360 view, cable handling, monitor controls, are postponed to future releases.
* The goal is to introduce a substantially greater quantity of computers. A successful launch would pave the way for pursuing this goal.


'''Monitor CRT shader'''
==== Future ====


CRT shader is another early state version. It gives some look and feel of scanlines and pixels, but yeah, expect more later on.
* '''VR/AR:''' The project already encompasses a significant portion of the technology required for virtual reality creation. When virtual reality (VR) gains wider acceptance and becomes more mainstream, the foundation of the simulator can serve as a solid starting point for developing VR-based solutions.




=== Challenges ===
=== Challenges ===


Overall, creating a retro computer simulator is a challenging but rewarding project that requires resources and support to really get it going.  
In summary, developing a retro computer simulator is both challenging and fulfilling. It necessitates resources and backing to keep the project ongoing. With enough support we can continue to develop this product.
 
With sufficient support for this project, it is possible to create this valuable product for getting to know the history and use of old computers.


So if the project interests you, buy it to support its further development.
==== How to support the project ====


* Purchase the [https://store.steampowered.com/app/1770440/Breadbox/ Breadbox] on Steam Store.
* Go to Steam Store and wishlist the Breadbox.
* Follow on X or on YouTube




== Links ==
== Links ==
* [https://store.steampowered.com/app/1770440/Breadbox/ Breadbox Steam Store page]
* [https://www.youtube.com/channel/UC2nD_faNmYDx2sZvLgEpXWQ Breadbox YouTube Channel]
* [https://twitter.com/BreadboxBitfall Breadbox Twitter/X account]
* [https://www.bitfall.fi Bitfall (Developer)]
* [https://www.bitfall.fi Bitfall (Developer)]
* [https://www.youtube.com/channel/UC2nD_faNmYDx2sZvLgEpXWQ Breadbox YouTube Channel]
* [https://store.steampowered.com/app/1770440/Breadbox/ Breadbox Steam Store page]

Latest revision as of 09:32, 27 March 2024

BREADBOX is a retro computer simulator program.

Available on Steam Early Access.


Objective

The Breadbox aims to faithfully recreate the nostalgic experience of retro computers through an immersive visual simulation.

Design and development principles

  • Prioritize Aesthetics: Highlight the nostalgic charm by faithfully recreating the original design of retro computers and their peripherals.
  • Immerse the User: Craft an immersive first-person experience where users can explore animated objects, interact with authentic hardware, and hear the nostalgic sounds of vintage computing.
  • Functional Authenticity: Ensure fully operational computers within the simulation, seamlessly integrated with emulators for an authentic retro computing.
  • Realism in Interaction: Create a realistic simulation that mirrors real-life interactions, capturing the essence of those early computing days.


While the principles serve as a guideline for the project, further work is needed to add additional features and align some of the current features more closely with these goals.

Why

The Breadbox project serves as a time capsule, preserving the essence of a bygone era—the days when 8-bit computers ruled the digital landscape. Here’s why this project matters:

  1. Authentic Nostalgia: By meticulously simulating the original environment of retro computers, the Breadbox allows users to step back in time. It’s not just about software or games; it’s about reliving the tactile joy of clunky keyboards, the glow of pixelated screens, and the whir of cassette tape loading. For those who never owned these vintage machines, the Breadbox offers an authentic glimpse into computing history.
  2. Vanishing Hardware: Vintage computers are becoming increasingly scarce. The project’s urgency lies in capturing their essence while we still have access to working hardware and knowledgeable enthusiasts. The Breadbox provides a chance to utilize machines that might otherwise be inaccessible, preserving the legacy of these devices.
  3. Visual Emphasis: The Breadbox prioritizes aesthetics. It’s not just about functionality; it’s about seeing and feeling the past. Whether you’re a curious newcomer or a seasoned enthusiast, the Breadbox lets you witness the iconic design and visual quirks of retro computers.
  4. Preserving Culture: Through the Breadbox, we safeguard the user experiences of retro computers and various peripherals that shaped an entire generation. It’s a tribute to the pioneers who paved the way for today’s digital world.
  5. Hardware-Less Experience: When you crave the look and feel of retro hardware but lack the physical machines, the Breadbox steps in. Using a simulator keeps your real vintage hardware safe from wear and tear.


In summary, the Breadbox project aims to preserve computing memories, inspire curiosity and celebrate the groundbreaking computers that shaped our digital journey.

The Project

The Breadbox project is an ambitious undertaking, and in reality, it will never reach a definitive endpoint. There will always be new computer models, peripherals, software features, and technical details to implement. As a result, the project will evolve dynamically and iteratively, with additional features and models added incrementally. The pace of progress heavily relies on public interest and support.


Project status

  1. Early Access Version Development
    • Creating the initial version of the product with limited features.
    • Focusing on core functionality and gathering user feedback.
  2. Beta Testing
    • Engaging a select group of users to test the product.
    • Identifying and addressing any issues, bugs, or usability concerns
  3. Release of Early Access Version
    • Making the product available to a broader audience.
    • Monitoring user adoption and collecting additional feedback.
  4. Maturing Product for official release <- current state
    • Continuously improving the product based on user feedback.
    • Ensuring stability, scalability, and compatibility.
    • Implementing of additional features.
    • Addressing minor issues, enhancing performance, and refining user experience.
    • Preparing for the official launch.
  5. Official Release launch
    • Raising awareness
  6. Post-launch
    • Addressing minor issues, enhancements, and refinements based on user feedback.
    • Introducing new features, expanding capabilities, and adapting to evolving user needs.
    • Determining the subsequent actions based on the product feedback and sales.


Simulated Computers

  • Commodore PET 2001-8
  • Commodore VIC-20
  • Commodore 64


Goals

  • The goal is to introduce a substantially greater quantity of computers. A successful launch would pave the way for pursuing this goal.

Future

  • VR/AR: The project already encompasses a significant portion of the technology required for virtual reality creation. When virtual reality (VR) gains wider acceptance and becomes more mainstream, the foundation of the simulator can serve as a solid starting point for developing VR-based solutions.


Challenges

In summary, developing a retro computer simulator is both challenging and fulfilling. It necessitates resources and backing to keep the project ongoing. With enough support we can continue to develop this product.

How to support the project

  • Purchase the Breadbox on Steam Store.
  • Go to Steam Store and wishlist the Breadbox.
  • Follow on X or on YouTube


Links