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'''BREADBOX''' is a retro computer simulator program. | '''BREADBOX''' is a retro computer simulator program. | ||
Available on [https://store.steampowered.com/app/1770440/Breadbox/ Steam Early Access]. | |||
== Objective == | == Objective == | ||
The | The Breadbox aims to faithfully recreate the nostalgic experience of retro computers through an immersive visual simulation. | ||
=== | === Design and development principles === | ||
* | * '''Prioritize Aesthetics:''' Highlight the nostalgic charm by faithfully recreating the original design of retro computers and their peripherals. | ||
* | * '''Immerse the User:''' Craft an immersive first-person experience where users can explore animated objects, interact with authentic hardware, and hear the nostalgic sounds of vintage computing. | ||
* | * '''Functional Authenticity:''' Ensure fully operational computers within the simulation, seamlessly integrated with emulators for an authentic retro computing. | ||
* | * '''Realism in Interaction:''' Create a realistic simulation that mirrors real-life interactions, capturing the essence of those early computing days. | ||
While the principles serve as a guideline for the project, further work is needed to add additional features and align some of the current features more closely with these goals. | |||
== Why == | |||
The '''Breadbox project''' serves as a time capsule, preserving the essence of a bygone era—the days when 8-bit computers ruled the digital landscape. Here’s why this project matters: | |||
# '''Authentic Nostalgia:''' By meticulously simulating the original environment of retro computers, the '''Breadbox''' allows users to step back in time. It’s not just about software or games; it’s about reliving the tactile joy of clunky keyboards, the glow of pixelated screens, and the whir of cassette tape loading. For those who never owned these vintage machines, the '''Breadbox''' offers an authentic glimpse into computing history. | |||
''' | # '''Vanishing Hardware:''' Vintage computers are becoming increasingly scarce. The project’s urgency lies in capturing their essence while we still have access to working hardware and knowledgeable enthusiasts. The '''Breadbox''' provides a chance to utilize machines that might otherwise be inaccessible, preserving the legacy of these devices. | ||
# '''Visual Emphasis:''' The Breadbox prioritizes aesthetics. It’s not just about functionality; it’s about seeing and feeling the past. Whether you’re a curious newcomer or a seasoned enthusiast, the '''Breadbox''' lets you witness the iconic design and visual quirks of retro computers. | |||
# '''Preserving Culture:''' Through the Breadbox, we safeguard the user experiences of retro computers and various peripherals that shaped an entire generation. It’s a tribute to the pioneers who paved the way for today’s digital world. | |||
# '''Hardware-Less Experience:''' When you crave the look and feel of retro hardware but lack the physical machines, the '''Breadbox''' steps in. Using a simulator keeps your real vintage hardware safe from wear and tear. | |||
In summary, the Breadbox project aims to preserve computing memories, inspire curiosity and celebrate the groundbreaking computers that shaped our digital journey. | |||
== The Project == | == The Project == | ||
The Breadbox project is an ambitious undertaking, and in reality, it will never reach a definitive endpoint. There will always be new computer models, peripherals, software features, and technical details to implement. As a result, the project will evolve dynamically and iteratively, with additional features and models added incrementally. The pace of progress heavily relies on public interest and support. | |||
There will always be | |||
=== Project status === | === Project status === | ||
# ''' | # Early Access Version Development | ||
# | #* Creating the initial version of the product with limited features. | ||
# | #* Focusing on core functionality and gathering user feedback. | ||
# | # Beta Testing | ||
# Release | #* Engaging a select group of users to test the product. | ||
# | #* Identifying and addressing any issues, bugs, or usability concerns | ||
# | # Release of Early Access Version | ||
# | #* Making the product available to a broader audience. | ||
#* Monitoring user adoption and collecting additional feedback. | |||
# '''Maturing Product for official release''' <- current state | |||
#* Continuously improving the product based on user feedback. | |||
#* Ensuring stability, scalability, and compatibility. | |||
#* Implementing of additional features. | |||
#* Addressing minor issues, enhancing performance, and refining user experience. | |||
#* Preparing for the official launch. | |||
# Official Release launch | |||
#* Raising awareness | |||
# Post-launch | |||
#* Addressing minor issues, enhancements, and refinements based on user feedback. | |||
#* Introducing new features, expanding capabilities, and adapting to evolving user needs. | |||
#* Determining the subsequent actions based on the product feedback and sales. | |||
=== Simulated Computers === | |||
=== | :* Commodore PET 2001-8 | ||
:* Commodore PET | |||
:* Commodore VIC-20 | :* Commodore VIC-20 | ||
:* Commodore 64 | :* Commodore 64 | ||
=== | === Goals === | ||
* The goal is to introduce a substantially greater quantity of computers. A successful launch would pave the way for pursuing this goal. | |||
==== Future ==== | |||
* '''VR/AR:''' The project already encompasses a significant portion of the technology required for virtual reality creation. When virtual reality (VR) gains wider acceptance and becomes more mainstream, the foundation of the simulator can serve as a solid starting point for developing VR-based solutions. | |||
=== Challenges === | |||
In summary, developing a retro computer simulator is both challenging and fulfilling. It necessitates resources and backing to keep the project ongoing. With enough support we can continue to develop this product. | |||
=== | ==== How to support the project ==== | ||
* Purchase the [https://store.steampowered.com/app/1770440/Breadbox/ Breadbox] on Steam Store. | |||
* Go to Steam Store and wishlist the Breadbox. | |||
* Follow on X or on YouTube | |||
== Links == | == Links == | ||
* [https://store.steampowered.com/app/1770440/Breadbox/ Breadbox Steam Store page] | |||
* [https://www.youtube.com/channel/UC2nD_faNmYDx2sZvLgEpXWQ Breadbox YouTube Channel] | |||
* [https://twitter.com/BreadboxBitfall Breadbox Twitter/X account] | |||
* [https://www.bitfall.fi Bitfall (Developer)] | * [https://www.bitfall.fi Bitfall (Developer)] | ||
Latest revision as of 09:32, 27 March 2024
BREADBOX is a retro computer simulator program.
Available on Steam Early Access.
Objective
The Breadbox aims to faithfully recreate the nostalgic experience of retro computers through an immersive visual simulation.
Design and development principles
- Prioritize Aesthetics: Highlight the nostalgic charm by faithfully recreating the original design of retro computers and their peripherals.
- Immerse the User: Craft an immersive first-person experience where users can explore animated objects, interact with authentic hardware, and hear the nostalgic sounds of vintage computing.
- Functional Authenticity: Ensure fully operational computers within the simulation, seamlessly integrated with emulators for an authentic retro computing.
- Realism in Interaction: Create a realistic simulation that mirrors real-life interactions, capturing the essence of those early computing days.
While the principles serve as a guideline for the project, further work is needed to add additional features and align some of the current features more closely with these goals.
Why
The Breadbox project serves as a time capsule, preserving the essence of a bygone era—the days when 8-bit computers ruled the digital landscape. Here’s why this project matters:
- Authentic Nostalgia: By meticulously simulating the original environment of retro computers, the Breadbox allows users to step back in time. It’s not just about software or games; it’s about reliving the tactile joy of clunky keyboards, the glow of pixelated screens, and the whir of cassette tape loading. For those who never owned these vintage machines, the Breadbox offers an authentic glimpse into computing history.
- Vanishing Hardware: Vintage computers are becoming increasingly scarce. The project’s urgency lies in capturing their essence while we still have access to working hardware and knowledgeable enthusiasts. The Breadbox provides a chance to utilize machines that might otherwise be inaccessible, preserving the legacy of these devices.
- Visual Emphasis: The Breadbox prioritizes aesthetics. It’s not just about functionality; it’s about seeing and feeling the past. Whether you’re a curious newcomer or a seasoned enthusiast, the Breadbox lets you witness the iconic design and visual quirks of retro computers.
- Preserving Culture: Through the Breadbox, we safeguard the user experiences of retro computers and various peripherals that shaped an entire generation. It’s a tribute to the pioneers who paved the way for today’s digital world.
- Hardware-Less Experience: When you crave the look and feel of retro hardware but lack the physical machines, the Breadbox steps in. Using a simulator keeps your real vintage hardware safe from wear and tear.
In summary, the Breadbox project aims to preserve computing memories, inspire curiosity and celebrate the groundbreaking computers that shaped our digital journey.
The Project
The Breadbox project is an ambitious undertaking, and in reality, it will never reach a definitive endpoint. There will always be new computer models, peripherals, software features, and technical details to implement. As a result, the project will evolve dynamically and iteratively, with additional features and models added incrementally. The pace of progress heavily relies on public interest and support.
Project status
- Early Access Version Development
- Creating the initial version of the product with limited features.
- Focusing on core functionality and gathering user feedback.
- Beta Testing
- Engaging a select group of users to test the product.
- Identifying and addressing any issues, bugs, or usability concerns
- Release of Early Access Version
- Making the product available to a broader audience.
- Monitoring user adoption and collecting additional feedback.
- Maturing Product for official release <- current state
- Continuously improving the product based on user feedback.
- Ensuring stability, scalability, and compatibility.
- Implementing of additional features.
- Addressing minor issues, enhancing performance, and refining user experience.
- Preparing for the official launch.
- Official Release launch
- Raising awareness
- Post-launch
- Addressing minor issues, enhancements, and refinements based on user feedback.
- Introducing new features, expanding capabilities, and adapting to evolving user needs.
- Determining the subsequent actions based on the product feedback and sales.
Simulated Computers
- Commodore PET 2001-8
- Commodore VIC-20
- Commodore 64
Goals
- The goal is to introduce a substantially greater quantity of computers. A successful launch would pave the way for pursuing this goal.
Future
- VR/AR: The project already encompasses a significant portion of the technology required for virtual reality creation. When virtual reality (VR) gains wider acceptance and becomes more mainstream, the foundation of the simulator can serve as a solid starting point for developing VR-based solutions.
Challenges
In summary, developing a retro computer simulator is both challenging and fulfilling. It necessitates resources and backing to keep the project ongoing. With enough support we can continue to develop this product.
How to support the project
- Purchase the Breadbox on Steam Store.
- Go to Steam Store and wishlist the Breadbox.
- Follow on X or on YouTube